Ever since the C=64 was popular, I have been coding games
but publishing games in the '80's required some serious money. That's too
bad because I wrote some good stuff for the C=64 and I don't have any of it
now. In the '90's I released Biker Babe on Aminet. Then, I lost interest in game
coding. Well, now I am back coding games and publishing everything! Keep an
eye on this page, for lots of games, tutorials, and fun!
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Word 97 Game Coding
This is a line-by-line tutorial that discribe how to write real-time games in Microsoft Word 97. The game covered in this tutorial is another Tetris clone. After reading this tutorial, you should be able to write similar games that are a bit more interesting for Word.
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Tetris for Amiga
This my version of Tetris for the Amiga. It is written in C and is OS friendly. The tutorial is pretty weak. In fact, it really isn't a tutorial at all - just a vaque overview. So, when I find time, I'll write up a line by line tutorial! If you can't wait, send me an email with a request and I'll write the tutorial sooner.
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Biker Babe for Amiga
This tutorial is an overview to MC68000 game programming on the Amiga. Only the key code snippets are explained in this tutorial. However, there are links to all the source files. So, if you have an Amiga, or an emulator like Amiga Forever, you can make your own Biker Babe game.
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Route 666 for Amiga
This is a scrolling shoot-em-up game for the amiga. It is written in M68000 assembly. I still have to write the tutorial but all the source files have links for viewing/download. So, you are free to make your own version.
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Hide 'N Seek
Hide 'N Seek is a game that I was commisioned to write. It is similar to the card game memory where you try to pick two matching cards. The game is simple but fun and educational for child. In fact, it happens to be an on-line demo of commercially avaiable educational software. Check it out!
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3D Asteroids
This is a clone of the popular arcade hit Asteroids. It was coded using the Java Programming Language and produces
3D graphics through the gl4Java OpenGl bindings. I developed this game as a tutorial. However, the code is rather
long. So, I decide against that. Instead, I posted the game code. So, if your into programming Java, you might like
to peek at it.
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